FPS Character System is product for creating first person multiplayer game.
Key features:
- Powerful Weapon System
- Various Character Movement Abilities
- Cover System
- First Person Camera System
Main features such as the weapon system and the character locomotion are also available in the other our products:
- TPS Character System
- TPS - FPS Character System
- Weapon System
gameparts.main@gmail.com
Technical Details
This project uses the Animation Starter Pack by Epic Games, sound and SFX from Shooter Game Template. All features supports first and third person parts and full network replication. Blueprints are full commented and clear.
Character Locomotion with Weapon
- Weapon animation type with aim off for each main locomotion state
- Reload animation
- Weapon position in hands
- Shooting animation system
- Swap weapon. Supports primary and secondary slots
Weapon System
- Base on hit-scan principal.
- Support auto, semi, burst, bolt / pump action and single shot fire mode.
- Recoil and spread systems
- Damage system
- Visual and sounds effects
- Character influence
- Scope with zoom feature
- Camera shake system
- Crosshair
Main Locomotion
- Stand, crouch main states with blind / aim opportunity
- Sprint
- Reworked starter pack animation
Cover System
- Low cover jump over
- Low cover climb
- Root motion animation
Camera
- First person player camera system
- Weapon position system relative player camera
Other
- Simple melee attack
- Weapon and ammo pickups
- Simple heath system
- Respawn
- Jump
- Hud
Supported Platforms: PC, MAC
Documentation: Included in the pack (Content\FPSCharacterSystem\Guides\*PDF)
Number of Blueprints: 20 +
Input Mappings: Gamepad, Keyboard, Mouse
Network Replicated: Yes