This Blueprint adds an easy to use and multiplayer ready fire propagation system to your project. It offers two possibilities to use it.
In editor use, place fire grids in your level during level creation (e.g. fuel puddle, woodpile) and ignite them in the game thru other fire grids, or from a Blueprint.
You can also create fire grids at runtime, right there where you need it. (e.g. Molotow cocktail, lightning strike)
Demo video: https://youtu.be/HY2V7Klk83A
Technical Details
Features:
- 100% Blueprint
- Fire follows terrain
- Create fire grids in the editor or during runtime
- Changes behaviour based on the material underneath
- Works in multiplayer games
Number of Blueprints: 3
Input: Mouse, Keyboard for demo character
Network Replicated: Yes
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Documentation: Editor Tutorials
Important/Additional Notes: This is not an art pack! Provided particles, sounds, decals etc. are placeholders and meant to be swapped out to fit the needs of your game.