Fire Propagation | Blueprints
Fire Propagation | Blueprints
Fire Propagation | Blueprints
Fire Propagation | Blueprints
Fire Propagation | Blueprints
Fire Propagation | Blueprints
Fire Propagation | Blueprints
Fire Propagation | Blueprints
Fire Propagation | Blueprints
Fire Propagation | Blueprints
Fire Propagation | Blueprints
Fire Propagation | Blueprints
Fire Propagation | Blueprints
Fire Propagation | Blueprints
Fire Propagation | Blueprints
Fire Propagation | Blueprints
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This Blueprint adds an easy to use and multiplayer ready fire propagation system to your project. It offers two possibilities to use it.

In editor use, place fire grids in your level during level creation (e.g. fuel puddle, woodpile) and ignite them in the game thru other fire grids, or from a Blueprint.

You can also create fire grids at runtime, right there where you need it. (e.g. Molotow cocktail, lightning strike)

Demo video: https://youtu.be/HY2V7Klk83A

Technical Details

Features:

  • 100% Blueprint
  • Fire follows terrain
  • Create fire grids in the editor or during runtime
  • Changes behaviour based on the material underneath
  • Works in multiplayer games


Number of Blueprints: 3

Input: Mouse, Keyboard for demo character

Network Replicated: Yes

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Documentation: Editor Tutorials

Important/Additional Notes: This is not an art pack! Provided particles, sounds, decals etc. are placeholders and meant to be swapped out to fit the needs of your game.