Fight Component | Blueprints
Fight Component | Blueprints
Fight Component | Blueprints
Fight Component | Blueprints
Fight Component | Blueprints
Fight Component | Blueprints
Fight Component | Blueprints
Fight Component | Blueprints
Fight Component | Blueprints
Fight Component | Blueprints
Fight Component | Blueprints Fight Component | Blueprints Fight Component | Blueprints Fight Component | Blueprints Fight Component | Blueprints Fight Component | Blueprints Fight Component | Blueprints Fight Component | Blueprints Fight Component | Blueprints Fight Component | Blueprints

Trailer: Click Me

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Fight Component is a simple and flexible fistfight system that was created for the most convenient transfer and connection to your project. The product has a blueprint component that implements all the logic of fisticuffs, as well as several auxiliary bluprints (such as: AnimNotify, Interface, Enumerations, Structures), which are required for the correct operation of the main component.

Technical Details

Features:

  • Targeting system
  • Stealth kill system
  • Real-time debugging system
  • AI spawn system
  • Basic blocking system of the punch
  • Basic AI
  • Fully replicated code
  • Fully commented code
  • Easy integration into another project


Number of Blueprints: 20

Input: Keyboard, Mouse

Network Replicated: Yes

Number of Animations: 61

Scaled to Epic skeleton: Yes

Number of Audio Waves: 21

Number of Audio Cues: 2

Sample rate / bit rate: 44.1 kHz, 16bit Stereo WAVs 

Do Sound FX loop: Yes 

Supported Development Platforms:

Windows: Yes

Mac: N/A

Documentation: Click Me