Electricity Toolkit | Blueprints
Electricity Toolkit | Blueprints
Electricity Toolkit | Blueprints
Electricity Toolkit | Blueprints
Electricity Toolkit | Blueprints
Electricity Toolkit | Blueprints
Electricity Toolkit | Blueprints
Electricity Toolkit | Blueprints
Electricity Toolkit | Blueprints
Electricity Toolkit | Blueprints
Electricity Toolkit | Blueprints
Electricity Toolkit | Blueprints
Electricity Toolkit | Blueprints
Electricity Toolkit | Blueprints
Electricity Toolkit | Blueprints Electricity Toolkit | Blueprints Electricity Toolkit | Blueprints Electricity Toolkit | Blueprints Electricity Toolkit | Blueprints Electricity Toolkit | Blueprints Electricity Toolkit | Blueprints Electricity Toolkit | Blueprints Electricity Toolkit | Blueprints Electricity Toolkit | Blueprints Electricity Toolkit | Blueprints Electricity Toolkit | Blueprints Electricity Toolkit | Blueprints Electricity Toolkit | Blueprints

Demo

📽 Showcase

Tutorial playlist




🗲 Overview

This is a framework that simulates real life like cable connections, power management, switches, circuits and everything your game needs for creating custom electricity contraptions.
  • Emitter: Sends an electric signal through the circuit. Can be a generator, a battery or anything you want.
  • Transmitter: The thing that transmits electricity.
  • Receiver: Can be anything you want, from simple lights to complex traps, switches that alter the flow or pressure plates that acts as traps.


This leads to an infinite amount of content creation perfect for sandbox games, allowing your players to express themselves creating all kind of interesting logic based devices, contraptions & machines without having the need to spend months coding the core logic of the system. The limit is your imagination.




🗲 Extra features

  • Extreme optimization: Event tick is not used for the essential logic (Only in debug mode which can be deleted) meaning that it won't affect the performance at all!
  • Showcase assets included
  • Every variable is explained in the tooltip
  • Every blueprint is commented
  • Every node is tidy and organized




🗲 Examples included:

  • Automatic door
  • Switch
  • Button
  • Pressure plate
  • Flamethrower trap
  • Generator
  • Spotlights and construction lights
  • Electric poles




⚠ Important Notes:

  • This project will increase its price tag on each update that adds content (not bug fixes)
  • Basic knowledge is required if you plan to extend this pack




Human Daily Life

Ecosystem Simulation

Companion AI

Chicken AI

CCTV Toolkit

Technical Details

Number of Blueprints: 11

Important/Additional Notes:

  • This project will increase its price tag on each update that adds content (not bug fixes)
  • Basic knowledge is required if you plan to extend this pack