DynoFoliage | Blueprints
DynoFoliage | Blueprints
DynoFoliage | Blueprints
DynoFoliage | Blueprints
DynoFoliage | Blueprints DynoFoliage | Blueprints DynoFoliage | Blueprints DynoFoliage | Blueprints

Get your foliage to react!

This set of blueprints will enable you to turn any painted foliage into a physically reactive object - with minimal work.


The blueprints are optimized for performance, allowing for the immediate area around ANY item implementing the Replace Component to automatically change any instanced foliage into a fully dynamic and reactive one.


The Content Example map will show you a basic implementation on 3 different aspect of game-play:

  1. A character Blueprint
  2. An actor Blueprint, such as a ball.
  3. A thrown projectile. (right click to fire).


When coupled to custom collision types this Blueprint system allows for complete control and high performance.


Setup and explanation video

https://youtu.be/z0BGMRdQ3Dw


Additionally, the system now includes in-depth Interactivity examples. The same Drag/Drop component style has been used for easy implementation. You can pick up plants, remove them from the landscape, or change them with a custom mesh when the player interacts.

How To on how to set things up: https://youtu.be/OCV3VBjYAC8

Technical Details

This product includes:

  • 4 Foliage SM, 4 Fence Post SM, 4 Foliage SKM+Phat, 1 Scabbard SKM+Phat, 1 Knife SM
  • BPC_FoliageManager, A BP - add to the foliage as a child actor.
  • BPC_FoliageReplace, A Component BP - add to the character and set up.
  • BPC_CharacterInteraction, A Component - add to your characters to enable interaction.
  • BPC_Interactor, A BP to be added to blueprints as a child-actor, Enables interaction.
  • BPI_CharacterInteraction, A BP Interface to integrate character interaction events.
  • BPI_FoliageInteraction, A BP interface to integrate foliage interaction vents.
  • BP_button, A sample of how to convert the PBC_Interactor to work directly onto a blueprint.
  • BP_Test_Projectile and BP_TestBall, Sample objects implementing the dynamic system.
  • BPI_WidgetInterface, Interface pass data to widget.
  • ThirdPersonCharacter, A modified version of the 3rd person mannequin blueprint - Includes minimal interaction code that needs to be copied to other characters to allow for picking up / interacting with foliage.
  • ThirdPerson_AnimBP, A modified Animation blueprint showcasing how to use Notifies to interact with foliage. And basic hand IK placement (uses FABRIK nodes + IK bones).
  • 3 Animation+Montages - M_Cut_Plant, M_PickUp, M_PushButton. Made with BoneBreaker.
  • M_A+MasterFoliage, a master material for foliage, with wind nodes.
  • Minimal Quit Game menu.


Number of Blueprints: 15+level BP

Network Replicated: No

Supported Development Platforms: Any

Windows: Yes

Mac: Yes

Documentation: http://mosthostla.com/gamedev/dynofoliage/