Video Preview: https://youtu.be/UPEI1_vpILo
Demo: https://drive.google.com/file/d/1Osx904lalw8RmX-GfxUzSYt_ABFX_yb5/view?usp=sharing
Highly Detailed Model and Textures (4k). High Res Normal Map for fine details and optimal vert. count.
Fully Dynamic suspension.
Auto change animations on pedaling, stopped and reversing.
Perform tricks while in Air (Right Whip, Left Whip, Front Flip, Back Flip)
Perform Manuals while on ground.
Crash mechanics based on speed, impact strength and active trick animations.
Tires and other Bike parts are modular and parented to the bones and can easily be swapped with another meshes if needed.
Change log
v. 1.2
Added new functionality
- Track Stand (balancing in 1 place while on the bike)
- Shift weight forward and back depending on the slope (uphill, downhill)
- No longer starts accelerating from Stopped position when releasing the brake on downwards slope.
New Animations
- Braking
- Turning
Bug fixes
v. 1.1
- Added Unreal Engine 5 version
- Added steering while reversing the bike
- Pedaling animation is now dependent on speed (low speed less side to side bike motion)
- Bug fix for steering input on low frame rates
Technical Details
Features: (Please include a full, comprehensive list of the features of the product)
- Dynamic Suspension
- Jumping
- Perform Trick
- Perform Manual
- Crash Mechanics
- First person and Third person switchable camera
- Automatically regulate speed based on incline/decline angle
- Reversing
Rigged: Yes
Rigged to Epic skeleton: Yes
Animated: Yes
Number of Animations: 17
- Bike: 16 (3 Blend Space, 3 Animation Montages)
- Rider: 16 (3 Blend Space, 3 Animation Montages)
Number of characters: 1
Vertex counts of characters:
- LOD 0: 50 977
- LOD 1: 44 011
Number of Materials and Material Instances: 2 Master, 2 Instances
Number of Textures: 5
Texture Resolutions: 4k, 256
- Bike - 4096 x 4096
- Chain - 256 x 256
Supported Development Platforms:
Windows: Yes
Mac: No
Documentation: Link (or a description of where users can find) the documentation
Important/Additional Notes: