Destruction System | Blueprints
Destruction System | Blueprints
Destruction System | Blueprints
Destruction System | Blueprints
Destruction System | Blueprints
Destruction System | Blueprints
Destruction System | Blueprints
Destruction System | Blueprints
Destruction System | Blueprints
Destruction System | Blueprints
Destruction System | Blueprints
Destruction System | Blueprints
Destruction System | Blueprints
Destruction System | Blueprints
Destruction System | Blueprints
Destruction System | Blueprints
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Overview Video: https://youtu.be/1dwEjih0fG8

Feature Walkthrough: https://youtu.be/FR4k6DhcL88


Destruction system uses predefined list of static meshes that represent object’s different states of damage. The system allows you to easily switch from one state to another by applying damage to the object. Additionally, any audio or particle system can be used to make a smooth transition between states.


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Technical Details


Features:

  • 100% Blueprint
  • Multiple states of damage support
  • Damage threshold (health points)
  • Transition Particles system and sound effect support
  • Debris elements with physics simulation support
  • Debris spawn offset and force impulse control
  • Drag-and-drop examples


Number of Blueprints:

1 Main Blueprint + 8 examples


Network Replicated:

No


Supported Development Platforms:

Windows, Oculus, SteamVR / HTC Vive


Documentation:

https://youtu.be/FR4k6DhcL88