Customizable Deadly Traps | Blueprints
Customizable Deadly Traps | Blueprints
Customizable Deadly Traps | Blueprints
Customizable Deadly Traps | Blueprints
Customizable Deadly Traps | Blueprints
Customizable Deadly Traps | Blueprints
Customizable Deadly Traps | Blueprints
Customizable Deadly Traps | Blueprints
Customizable Deadly Traps | Blueprints
Customizable Deadly Traps | Blueprints
Customizable Deadly Traps | Blueprints
Customizable Deadly Traps | Blueprints
Customizable Deadly Traps | Blueprints
Customizable Deadly Traps | Blueprints
Customizable Deadly Traps | Blueprints
Customizable Deadly Traps | Blueprints
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Preview: youtube.com/watch?v=l79bcdWBZ1s

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Watch the Traps in Action here played by Asmongold!


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Customizable Deadly Traps comes with multiple static meshes and a complete Blueprint framework to create traps in your game in no time. It contains the following traps:

• Pendulum traps: Use axe or any mesh you want, play with pendulum rate, change the wire length and mesh, change polar angles and coil sphere radius, add force applied to impact.

• Projectile: Change projectile speed, radius and toggle physics simulation.

• Cannon: Modify the bullet speed, firing delay and projectile radius, toggle gravity for projectiles.

• Guillotine: Adjust play rates, change activation mode to trigger or timed, increase loop delay.

• Floor Spikes: Change speed rate and toggle activation mode to trigger or timed.

• Spinning Blades: Change number of blades, revolutions per second, transition rates and intervals.

• Spinning Log: Change revolutions per second, transition rates and intervals.

• Trapdoor: Modify the time before closing.

• Falling Spikes: Modify trap height, play and return rates, activation mode to trigger or timed and delay time.


Highly customizable: create any variation playing with the Blueprint settings, infinite variations with material instances and multiple material functions to use in your games.

Technical Details

List of Features:

• Pendulum traps: Use axe or any mesh you want, play with pendulum rate, change the wire length and mesh, change polar angles and coil sphere radius, add force applied to impact.

• Projectile: Change projectile speed, radius and toggle physics simulation.

• Cannon: Modify the bullet speed, firing delay and projectile radius, toggle gravity for projectiles.

• Guillotine: Adjust play rates, change activation mode to trigger or timed, increase loop delay.

• Floor Spikes: Change speed rate and toggle activation mode to trigger or timed.

• Spinning Blades: Change number of blades, revolutions per second, transition rates and intervals.

• Spinning Log: Change revolutions per second, transition rates and intervals.

• Trapdoor: Modify the time before closing.

• Falling Spikes: Modify trap height, play and return rates, activation mode to trigger or timed and delay time.


Physically-Based Rendering: Yes

Texture Size: 2048x2048

Collision: Automatically generated.

Vertex Count: Lowest: 68, Highest: 3060, All assets have a promedy of 776 vertices.

LODs: No.

Number of Meshes: 19

Number of Materials and Material Instances: 21 Materials, 23 Material Instances, 11 Material Functions.

Number of Textures: 69

Intended Platform: Windows, Mobile, Console.

Platforms Tested: Windows

Documentation Included: No


Important/Additional Notes: Need some help or want to give some feedback? Email us at support@unfgames.com so we can improve our packages!