Basic Ping System | Blueprints
Basic Ping System | Blueprints
Basic Ping System | Blueprints
Basic Ping System | Blueprints
Basic Ping System | Blueprints
Basic Ping System | Blueprints Basic Ping System | Blueprints Basic Ping System | Blueprints Basic Ping System | Blueprints Basic Ping System | Blueprints

The Basic Ping System is not just a basic ping system, it's a nice basis because of its clear default set up, expanding on the system isn't convoluted. The system is replicated, it features both Item pinging and location pinging. It can be used on both static actors and physics actors. The blueprint logic is written neatly into a macro library allowing for extremely quick migration and implementation into other projects.


Now includes higher quality meshes, willing to add additional if any requested.


V1.1 Overview Video - To be updated

Technical Details

V1.3 Update

  • Only for 5.1 and above
  • Uses enhanced input system
  • Updated replicated chest


V1.2 Update

  • Removed Yellow Texture for chest
  • Added New Ammo Box Mesh
  • Includes 2 Material Options
  • Added New Medical Equipment Mesh
  • Includes 2 Material Options


V1.1 Update

  • Added Distance value to ping icon
  • Added Team only logic
  • Changed Armour Vest with Armour plate mesh


Features:

  • Blueprint Macro Library for easy implementation for your players
  • Blueprint Component for Pingable actors for quick set up
  • Includes Animated Loot Chest with a few material options

Network Replicated: (Yes)

Supported Development Platforms:

Windows: (Yes)

Documentation: Here