Balloons | Blueprints
Balloons | Blueprints
Balloons | Blueprints
Balloons | Blueprints
Balloons | Blueprints
Balloons | Blueprints
Balloons | Blueprints
Balloons | Blueprints
Balloons | Blueprints Balloons | Blueprints Balloons | Blueprints Balloons | Blueprints Balloons | Blueprints Balloons | Blueprints Balloons | Blueprints Balloons | Blueprints

Video Link

Notice! - String visuals are now fixed in UE5.1

Update 1 - Improved physics interactions

Disclaimer: There is an Engine bug in 5.0 which causes the string (Cable) to have rendering issues when spawned via Blueprint, this should be fixed in 5.1. https://issues.unrealengine.com/issue/UE-149249


All blueprints give you control over:

  • Speed
  • Whether the balloons use Helium or not
  • Which materials can be used
  • Which meshes can be used
  • if string is attached
  • Amount of balloons spawned


Single Balloon:

Allows you to place a balloon in the level at a specific location, this blueprint is the core balloon used in the other blueprints.

Tethered Balloons:

Balloons spawn tethered to an Anchor point, they will remain attached and will move with the anchor. Simulates when a bunch of balloons are tied to the same object.

Loose Balloons:

Can choose a spawn location and change the size of the spawn box, balloons will spawn in a random location within and will not be tethered. Simulates when you want hundreds of balloons to cover an area and fly up slowly into the sky.


Check out my other asset packs here!

Technical Details

Features:

  •  Confetti Niagara effect spawns if a balloon pops when damaged
  •  Pop sound effect plays if a balloon pops when damaged
  •  Switch from using Air or Helium
  • Coiled string can be adjusted in the material (String is using the built in Cable Plugin)

Number of Blueprints: 3

Number of Materials: 15

Number of Meshes: 5

Network Replicated: No

Supported Development Platforms:

Windows: Yes

Mac: Yes

Important/Additional Notes: Demo map has an example of how you can pop the balloons in the level blueprint