I am currently working on the Fluid Flux system, so Aquatic Surface will not be developed or extended anymore due to time limitations. Thank you for your understanding.
Aquatic Surface is a well-optimized material pack and blueprint that implements fully functional configurable and realistic water effects.
Features:
- Water clip line effect
- Underwater and over the water surface and post-process volume
- Translucency support for underwater particles and meshes
- Three types of static reflection/refraction projections (box/spherical/planar)
- Animated caustics based on decals
- Buoyancy component
- UV mapping, vertex color flow, and texture color flow maps
- Over 100 parameters like translucency, fog depth, mapping, reflection, refraction, and wet color.
- Multiple material switches enable/disable some of the effects to increase quality/efficiency
- Very fast and GPU friendly. 120-160 instructions depend on the used effects.
- Quality/Efficiency adjustment. cinematic (realistic reflections) and standard (static box projected cube-map)
- Water edge/coast (not using the distance fields)
- Sun and glittering effect on waves
- Fast underwater and surface scattering and godrays
- Implemented as the unlit translucent material
- Water holes for boats
- Fast physics-based interactions
- Character swimming implementation
- Interaction particle splashes
- Audio support
- World origin location
Limitations:
- the system is designed to work only with static lighting and prebaked reflections
Technical Details
Number of Blueprints: 7
Example Maps: 5 (reef, lake, pool, waste, ocean)
Master Materials: 8
Material Functions: 23
Material Instances: 30
Texture Resolutions:
- 16 128x128 (caustics animation)
- 5 512x512 (normal maps)
- 1 64x64 (tools)
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Network Replicated: Yes
Open worlds: Yes (World Origin Location)
Important Notes:
The package contains additional free example content from Epic packs (Starter Content, Epic Zen Garden) and free Mixamo swimming animations used only for demonstration purposes.
Projects powered by Aquatic Surface:
Would you like to see your project linked here? Mail me!:)