Aquatic Surface | Blueprints
Aquatic Surface | Blueprints
Aquatic Surface | Blueprints
Aquatic Surface | Blueprints
Aquatic Surface | Blueprints
Aquatic Surface | Blueprints
Aquatic Surface | Blueprints
Aquatic Surface | Blueprints
Aquatic Surface | Blueprints
Aquatic Surface | Blueprints
Aquatic Surface | Blueprints
Aquatic Surface | Blueprints
Aquatic Surface | Blueprints
Aquatic Surface | Blueprints
Aquatic Surface | Blueprints
Aquatic Surface | Blueprints
Aquatic Surface | Blueprints
Aquatic Surface | Blueprints
Aquatic Surface | Blueprints
Aquatic Surface | Blueprints
Aquatic Surface | Blueprints
Aquatic Surface | Blueprints
Aquatic Surface | Blueprints
Aquatic Surface | Blueprints
Aquatic Surface | Blueprints
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I am currently working on the Fluid Flux system, so Aquatic Surface will not be developed or extended anymore due to time limitations. Thank you for your understanding.


Aquatic Surface is a well-optimized material pack and blueprint that implements fully functional configurable and realistic water effects.

[Interactions & Buoyancy]

[Virtual Reality Video]

[Getting Started Tutorial]

[Vertex Flow Tutorial]

Features:

  • Water clip line effect
  • Underwater and over the water surface and post-process volume
  • Translucency support for underwater particles and meshes
  • Three types of static reflection/refraction projections (box/spherical/planar)
  • Animated caustics based on decals
  • Buoyancy component
  • UV mapping, vertex color flow, and texture color flow maps
  • Over 100 parameters like translucency, fog depth, mapping, reflection, refraction, and wet color.
  • Multiple material switches enable/disable some of the effects to increase quality/efficiency
  • Very fast and GPU friendly. 120-160 instructions depend on the used effects.
  • Quality/Efficiency adjustment. cinematic (realistic reflections) and standard (static box projected cube-map)
  • Water edge/coast (not using the distance fields)
  • Sun and glittering effect on waves
  • Fast underwater and surface scattering and godrays
  • Implemented as the unlit translucent material
  • Water holes for boats
  • Fast physics-based interactions
  • Character swimming implementation
  • Interaction particle splashes
  • Audio support
  • World origin location


Limitations:

  • the system is designed to work only with static lighting and prebaked reflections

Technical Details

Number of Blueprints: 7

Example Maps: 5 (reef, lake, pool, waste, ocean)

Master Materials: 8

Material Functions: 23

Material Instances: 30


Texture Resolutions:

  •  16 128x128 (caustics animation)
  •  5 512x512 (normal maps)
  •  1 64x64 (tools)

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Network Replicated: Yes

Open worlds: Yes (World Origin Location)


[Documentation]

[Ocean Demo]

[Roadmap]


Important Notes:

The package contains additional free example content from Epic packs (Starter Content, Epic Zen Garden) and free Mixamo swimming animations used only for demonstration purposes.


Projects powered by Aquatic Surface:

[Nextera]

[Curzon Line]

[Glitchphobia]

Would you like to see your project linked here? Mail me!:)