Vertex Animation Manager | Animations
Vertex Animation Manager | Animations

Introducing the Vertex Animation Manager for Unreal Engine 4 and 5! This plugin allows the generation of vertex animation textures directly within the Unreal Engine editor, without the need for any additional tools. It comes with included components for the playback of Static Meshes, Instanced Static Meshes (ISM) and Hierarchical Instanced Static Meshes (HISM).The plugin provides access to sockets and bones from both C++ and Blueprint code, allowing for the retrieval of socket transform, location, and rotation. You can easily setup your Blueprint actors and attach components by using the sockets. The runtime component can update the transforms automatically during the playback if you enable this option. The animation can also be played back without the need for any ticking enabled, as everything is controlled by time. Even if you have set up your skeletal mesh with notifications, these can still be used for the playback of animations by the vertex animation runtime components.Discord Q&A and support: https://discord.gg/tu6ZNgwAb9Update 1.13 (UE5.4):NEW: Spatial ISM with Spatial System (plugin needs to be owned)NEW: PlayAnimationOnce NodeNEW: SIMD Velocity OptimizationsNEW: Variation Groups and Randomize methodUpdate 1.12 (UE5.4):NEW: ISM previous transforms (UE5.4+)NEW: HISM Async Build-Tree (UE5.4+)NEW: Static Mesh Sockets from non-animated VAISM/VAHISMUpdate 1.11 (UE5.2+):NEW: Perfected Nanite workflow and support for all meshesNEW: Reduction tool for automatic influence optimizations in editorNEW: Ultra-precision profile setting for 32-bit float texture dataUpdate 1.10:NEW: Two-Phased Game Loop, For game loop optimizations and multi-threaded processingNEW: VAISM/VAHISM visibility flag adds and removes instances on the flyNEW: VAMovementComponent to integrate Nav Mesh path finding with root motionUpdate 1.9:NEW: Full support up to UE5.3Update 1.8:NEW: VAT Physics FeatureNEW: VAT Normal MappingNEW: VAT Async LoadingNEW: VAT Morph Target Export to TextureUpdate 1.7:NEW: Full support up to UE5.2NEW: Root Motion SystemNEW: No frame limits, >500000 frames with 100 bones in one textureNEW: Modular characters with one controlNEW: Sync with fully dynamic cloth systemsNEW: Support of TAA, MotionBlur and more with velocity data on ISM and HISMNEW: Variations asset for multiple meshes on shared profilesNEW: Scripted Action Assets for batch processesNEW: Pause/Resume WorldUpdate 1.3:Tick-less Animation Blueprint to control animationsSyncMarkers and SyncGroupsSwitch to RagDoll Skeletal MeshUpdate 1.2:Nanite enabled for bone animations (UE 5.1+)