Ultimate Traversal Anims | Animations
Ultimate Traversal Anims | Animations
Ultimate Traversal Anims | Animations
Ultimate Traversal Anims | Animations
Ultimate Traversal Anims | Animations
Ultimate Traversal Anims | Animations
Ultimate Traversal Anims | Animations
Ultimate Traversal Anims | Animations
Ultimate Traversal Anims | Animations
Ultimate Traversal Anims | Animations
Ultimate Traversal Anims | Animations
Ultimate Traversal Anims | Animations
Ultimate Traversal Anims | Animations
Ultimate Traversal Anims | Animations
Ultimate Traversal Anims | Animations
Ultimate Traversal Anims | Animations
Ultimate Traversal Anims | Animations
Ultimate Traversal Anims | Animations
Ultimate Traversal Anims | Animations
Ultimate Traversal Anims | Animations
Ultimate Traversal Anims | Animations Ultimate Traversal Anims | Animations Ultimate Traversal Anims | Animations Ultimate Traversal Anims | Animations Ultimate Traversal Anims | Animations Ultimate Traversal Anims | Animations Ultimate Traversal Anims | Animations Ultimate Traversal Anims | Animations Ultimate Traversal Anims | Animations Ultimate Traversal Anims | Animations Ultimate Traversal Anims | Animations Ultimate Traversal Anims | Animations Ultimate Traversal Anims | Animations Ultimate Traversal Anims | Animations Ultimate Traversal Anims | Animations Ultimate Traversal Anims | Animations Ultimate Traversal Anims | Animations Ultimate Traversal Anims | Animations Ultimate Traversal Anims | Animations Ultimate Traversal Anims | Animations

Preview Video

Website

Update

v1.2 (April 26 2022)

  • added anim:Traversal_Climb_Leap_Behind_Down_Alternate_Height (more consistent landing height)
  • added In place versions of all of the anims in a folder: \Content\UTA\AnimSeq\InPlace_Version. It's a version of the anims where the keyframes of the root have been stripped out. So all of the anims will happen in-place. It will look okay for anims with linear motions like walks and runs but It won't look good for anims with nuanced movements such as climbs, vaults..etc. Those will be best handled as root motion. Well, it was requested by a handful of people so here it is!

v1.1 (January 27 2022) Video

  • Added 47 new anims: in-place versions, pole climb, knee slide, transitions
  • Shortened files and folder names: 'AnimationSequence' to 'AnimSeq', 'Ultimate Traversal Anims' to 'UTA' (We apologize to those that is affected by this change but it was recently requested by Epic)

Production Description

  • Total Animations: 243+(47 from update)
  • Balance Beam 11
  • Bar Swing 19
  • Climb 25
  • Door 2
  • Fence 7
  • Gate 1
  • Hole 4
  • Ladder 10
  • Ledge 7
  • Ledge Walk 16
  • Movement 59
  • Narrow Space 6
  • Platform 8
  • Single Leg Jumps 12
  • Slide 13
  • Cabinet 1
  • Wall 38
  • Window 4



Disclaimer

  • blueprints for any game play not included, this is strictly an asset pack
  • character models from the promotional video and images not included

Technical Details

Features:

  •  pose matched start and end frames to the provided Idle animation
  •  If using UE4, you don't need to re-target animations. It uses the default UE4 mannequin. If UE5, you need to retarget using Epic's retarget tool. Tutorial
  •  Hand Crafted animation from an professional Animator

Rigged to Epic skeleton: Yes

If rigged to the Epic skeleton, IK bones are included: Yes

Number of Animations: 290

Animation types: Root Motion

Supported Development Platforms: Windows