4.20 Video: https://youtu.be/bMDBT0xK1Do
Video Preview: https://youtu.be/vc9MFvdwI7w
Demo Download: https://drive.google.com/file/d/1UD07d5H16dixG5M0kiqfovjfWoJFKP0N
Update:
4.20+ has a different layout for some blueprints and files. It has 3 new skins and 3 new animations.
All other Unreal versions remain the same.
This kit contains all animations for instantly adding skydiving and parachuting into a project.
Backpack and parachute meshes come with multiple textures and animations.
Blueprints showcase what can be done with assets in this kit (download demo).
Perfect for open-world games, airplane add-ons, or battle royale / last-man-standing projects.
Blueprints done with anticipation of multi-player use. These are freebies and put together to show how the animations can best be used. Main assets in this kit are the animations, meshes, and textures.
Kit Includes:
9 Animations for Unreal Epic Skeleton
2 Blendspaces for Unreal Epic Skeleton
1 Animation Blueprint for Unreal Epic Skeleton
3 Animations for Parachute Skeleton
5 Blueprints (Backpack, Parachute, Player, GameMode, Widget)
16 Materials (8 Backpack, 8 Parachute)
1 Static Mesh (Backpack)
2 Skeletal Meshes (Backpack and Parachute)
18 Textures (9 Backpack, 9 Parachute) Diffuse and Normals
All Textures are: 2048 x 2048
Technical Details
Features:
Animations:
Unreal Epic Skeleton
- FastDive
- FastDiveLeft
- FastDiveRight
- ParachuteDeploy
- ParachuteLand
- ParachuteOpen
- ParachuteOpenLeft
- ParachuteOpenRight
- SkydiveIdle
Parachute Skeleton
- P_ParachuteDeploy
- P_ParachuteLand
- P_ParachuteOpen
Textures/Materials:
- Camo
- Fabric
- RWB (Red, White, & Blue)
- Skull
- Target
Scaled to Epic skeleton: (Yes)
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
Animated: (Yes)
Texture Resolutions: 2048 x 2048
Number of Animations: 12 Total + 7 Epic Content
Animation types (Root Motion/In-place): Both
Supported Development Platforms: (PC, MAC, Mobile)
Supported Target Build Platforms: (PC, MAC)
Documentation: E-Mail Support
Important/Additional Notes: Asset Pack is for Animations, Meshes, and Textures. Blueprints are simply references for how to stitch everything together.