Parkour Animations Pack
Includes 250+ Animations:
- 26 Locomotion Animations;
- 6 Jumps;
- 4 Loops in (the) Air;
- 38 Vaults;
- 12 Wall Vaults;
- 10 Drop Animations;
- 14 Landing Animations;
- 4 Wall Runs;
- 30 Ledge Animations.
Update 90+ Animations:
- 8 Slides (both sides);
- 11 Various Vaults (including from Idle);
- 12 Horizontal Wall Runs and Jumps;
- 12 Tic-Tac moves;
- 26 Beam Hanging moves;
- 8 Beam Balancing moves;
- 16 Vertical Pipe animations;
To implement animations in your game, I can recommend this blueprint system: Parkour Motion Warping System
Animations List:
- Idle_Base
- Rotate45_L
- Rotate45_R
- Rotate90_L
- Rotate90_R
- Rotate180_L
- Rotate180_R
- Walk_Start
- Walk_RM
- Walk_Stop
- Walk_Arc_L_RM
- Walk_Arc_R_RM
- Walk_IP
- Walk_Arc_L_IP
- Walk_Arc_R_IP
- Run_Start
- Run_RM
- Run_Stop
- Run_180_R
- Run_180_L
- Run_Arc_L_RM
- Run_Arc_R_RM
- Run_IP
- Run_Arc_L_IP
- Run_Arc_R_IP
- Sprint_Start
- Sprint_RM
- Sprint_Stop
- Sprint_180_R
- Sprint_180_L
- Sprint_Arc_L_RM
- Sprint_Arc_R_RM
- Sprint_IP
- Sprint_Arc_L_IP
- Sprint_Arc_R_IP
- Dash_Drop
- Jump_Drop
- Monkey_Drop
- Revers_L_Drop
- Revers_R_Drop
- Speed_L_Drop
- Speed_R_Drop
- TwoHand_L_Drop
- TwoHand_R_Drop
- AccurJump_Start
- AccurJump_Finish
- Fly_Close
- Fly_Down
- Fly_Front
- Fly_Up
- Jump_Front_L_Start
- Jump_Front_R_Start
- Jump_Finish
- Jump_One_L
- Jump_One_R
- Jump_Up
- JumpUp_Start
- JumpUp_Finish
- Landign_Down
- Landign_Down_Light
- Landign_Front_L
- Landign_Front_R
- Landign_BackRoll_L
- Landign_BackRoll_R
- Landign_Roll_A_L
- Landign_Roll_A_R
- Landign_Roll_B_L
- Landign_Roll_B_R
- Landign_Ground_L
- Landign_Ground_R
- Ledge
- Ledge_Attach
- Ledge_Idle
- Ledge_Move_L_IP
- Ledge_Move_L_RM
- Ledge_Move_R_IP
- Ledge_Move_L_RM
- Ledge_Corner_Inner_L
- Ledge_Corner_Inner_R
- Ledge_Corner_Outer_L
- Ledge_Corner_Outer_R
- Ledge_Fall_Down
- Ledge_Fall_Down180_L
- Ledge_Fall_Down180_R
- Ledge_Jump_Down
- Ledge_Jump_L
- Ledge_Jump_R
- Ledge_Jump_Up
- Ledge_Jump_Up_Power
- Ledge_Jump180_L
- Ledge_Jump180_R
- Ledge_ClimbUp_Monkey
- Ledge_ClimbUp_Monkey_Vault
- Ledge_ClimbUp_Revers
- Ledge_ClimbUp_Revers_L_Vault
- Ledge_ClimbUp_Revers_R_Vault
- Ledge_ClimbUp_Safety_L_Vault
- Ledge_ClimbUp_Safety_R_Vault
- Ledge_ClimbUp_Theif_L_Vault
- Ledge_ClimbUp_Theif_R_Vault
- Ledge_ClimbUp_TwoHand_L
- Ledge_ClimbUp_TwoHand_L_Vault
- Ledge_ClimbUp_TwoHand_R
- Ledge_ClimbUp_TwoHand_R_Vault
- TwoHand_L_Vault
- TwoHand_R_Vault
- Safety_L_Vault
- Safety_R_Vault
- Thief_L_Vault
- Thief_R_Vault
- Jump_L_Vault
- Jump_R_Vault
- Revers_L_Vault
- Revers_R_Vault
- Speed_L_Vault
- Speed_R_Vault
- Monkey_Vault
- Dash_Vault
- Kash_Vault
- Kong_Vault
- Kong_Double_Vault
- Kong360_L_Vault
- Kong360_R_Vault
- Roll_L_Vault
- Roll_R_Vault
- Slide_L_Vault
- Slide_R_Vault
- DiveRoll_L_Vault
- DiveRoll_R_Vault
- DiveRoll360_L_Vault
- DiveRoll360_R_Vault
- TwoHand_L_On
- TwoHand_R_On
- Jump_L_On
- Jump_R_On
- Roll_L_On
- Roll_R_On
- Monkey_On
- Step_L
- Step_L_On
- Step_R
- Step_R_On
- Wall_TwoHand_L_Vault
- Wall_TwoHand_R_Vault
- Wall_Safety_L_Vault
- Wall_Safety_R_Vault
- Wall_Thief_L_Vault
- Wall_Thief_R_Vault
- Wall_Revers_L_Vault
- Wall_Revers_R_Vault
- Wall_Monkey_Vault
- Wall_Monkey_On
- Wall_TwoHand_L_On
- Wall_TwoHand_R_On
- WallRun_L_One
- WallRun_R_One
- WallRun_L_Two
- WallRun_R_Two
Technical Details
CharacterMovement Speed:
Features:
- Hand-crafted Animations
- Over 250 Animations
- There are Root Motion and In-place animations
Rigged to Epic skeleton: Yes
If rigged to the Epic skeleton, IK bones are included: Yes
Number of Animations: 257
Animation types (Root Motion/In-place): 146 RootMotion / 11 In-place