FPS Animation Blueprint v2 is finally here!
This is a fully featured First Person Shooter template designed to be used either as a base to start your project/prototype, or integrated into your existing project.
Designed to be as flexible as possible, FPS Animation Blueprint is easy to use and customise, helping you to get to prototyping your game as fast as possible.
Showcase video (v2.0)
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The 2.1 Developer Update
This update is focused on developer side improvements including:
- Attach weapons to sockets and offset them from ik_hand_gun
- Better support for typical Marketplace animations (i.e. ik_hand_gun attached to hand_r)
- Support for sights attachments at different angles
- Foot IK for reactive foot placement on uneven surfaces (UE5 only)
- New and improved Niagara bullet tracer effects for projectile and hitscan shots
- Improved Turn in Place and Spine Rotation systems for a simpler and snappier experience
- Various quality of life improvements and fixes
2.1.1 Hotfix Update will be available soon to make further improvements and address a few small issues
Full patch notes can be found here: www.enrapturegames.com/fps-animbp-patch-notes
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Optimised versions for Unreal Engine 4 and Unreal Engine 5 available. Just choose the Engine version you want when creating your project.
You can find detailed tutorials and instructions on how to use this asset here: www.enrapturegames.com/tutorials
UE4 Playable Demo (v2.1.1)
UE5 Playable Demo (v2.1.1)
Website for Information and Tutorials
Visit the Discord for support or questions
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Technical Details
Features:
- Advanced Animation Blueprint
- True First Person full body motion with fast, responsive movement without lag
- Automatic Dynamic IK ADS that adjusts to any weapon mesh
- Dynamic weapon sway/lag, left hand IK
- Weapon, projectile, and attachment systems
- Custom made prototype meshes for weapons and attachments
- Full range of movement including idle, walk/run, sprint, jump, light/heavy landing, crouch, slide and ledge climb
- Inventory component and pickups for weapons, attachments, and ammo types
- Custom camera animation support
- Easy to Use and Understand, with blueprints neatly commented and organized
- Male and female mannequin meshes included, both with full IK bones
- Additional features include basic footstep system, near wall detection, grenade toss and melee
Rigged to Epic skeleton: Yes
IK bones are included: Yes
Number of Animations: 170
Animation types (In-place): 170
Replicated: No
Supported Development Platforms:
Windows: Yes
Documentation: Website
Footstep and weapon sound effects: https://www.fesliyanstudios.com/
Bullet Impact Decal: https://opengameart.org/
Other Sounds: https://freesound.org