Combat animations Kung fu V | Animations
Combat animations Kung fu V | Animations
Combat animations Kung fu V | Animations
Combat animations Kung fu V | Animations
Combat animations Kung fu V | Animations
Combat animations Kung fu V | Animations
Combat animations Kung fu V | Animations
Combat animations Kung fu V | Animations
Combat animations Kung fu V | Animations
Combat animations Kung fu V | Animations
Combat animations Kung fu V | Animations
Combat animations Kung fu V | Animations
Combat animations Kung fu V | Animations
Combat animations Kung fu V | Animations
Combat animations Kung fu V | Animations
Combat animations Kung fu V | Animations
Combat animations Kung fu V | Animations
Combat animations Kung fu V | Animations
Combat animations Kung fu V | Animations
Combat animations Kung fu V | Animations
Combat animations Kung fu V | Animations Combat animations Kung fu V | Animations Combat animations Kung fu V | Animations Combat animations Kung fu V | Animations Combat animations Kung fu V | Animations Combat animations Kung fu V | Animations Combat animations Kung fu V | Animations Combat animations Kung fu V | Animations Combat animations Kung fu V | Animations Combat animations Kung fu V | Animations Combat animations Kung fu V | Animations Combat animations Kung fu V | Animations Combat animations Kung fu V | Animations Combat animations Kung fu V | Animations Combat animations Kung fu V | Animations Combat animations Kung fu V | Animations Combat animations Kung fu V | Animations Combat animations Kung fu V | Animations Combat animations Kung fu V | Animations Combat animations Kung fu V | Animations

VIDEO PREVIEW - https://youtu.be/RKvHR3sSm8k


A set of 39 third-person Kung fu animations

pose matched start and end frames

no need to re-target animations if using the default Unreal Mannequin


We invite you to visit my page. There are other works we would like you to see here.

Technical Details

Animations :


Movements “in place”:

  • BLOCK AND PUNCH FIST
  • DOUBLE PUNCH FIST
  • DOUBLE PUNCH PALM
  • FLICK PUNCH
  • IDLE
  • OUTSIDE BLOCK AND PUNCH HAISHU
  • SWEEP
  • TIGER HUNTING
  • WHEEL KICK
  • DOWN OR BLOCK END
  • DOWN OR BLOCK LOOP
  • DOWN OR BLOCK START
  • JUMP START
  • JUMP LOOP
  • JUMP END


Movements “in place” and “root motion”:

  • HOOK KICK IN PLACE
  • HOOK KICK ROOT MOTION
  • ROUNDHOUSE KICK IN PLACE
  • ROUNDHOUSE KICK ROOT MOTION
  • SIDE KICK IN PLACE
  • SIDE KICK ROOT MOTION
  • SLIDE UP ROUNDHOUSE IN PLACE
  • SLIDE UP ROUNDHOUSE ROOT MOTION
  • MOVE BACK IN PLACE
  • MOVE BACK ROOT MOTION
  • MOVE BL IN PLACE
  • MOVE BL ROOT MOTION
  • MOVE BR IN PLACE
  • MOVE BR ROOT MOTION
  • MOVE FL IN PLACE
  • MOVE FL ROOT MOTION
  • MOVE FORWARD IN PLACE
  • MOVE FORWARD ROOT MOTION
  • MOVE FR IN PLACE
  • MOVE FR ROOT MOTION
  • MOVE LEFT IN PLACE
  • MOVE LEFT ROOT MOTION
  • MOVE RIGHT IN PLACE
  • MOVE RIGHT ROOT MOTION


Rigged to Epic skeleton: Yes

Number of Animations: 39

Animation types: In-place and Root-motion

Supported Development Platforms:

  • Windows: Yes
  • Mac: Yes
  • PlayStation: Yes
  • Xbox: Yes
  • Android: Yes
  • iOS: Yes
  • Linux: Yes
  • HTML5: Yes
  • Steam VR: Yes
  • Oculus: Yes
  • Gear VR: Yes