This project includes my Sword Animation Pack ( https://www.unrealengine.com/marketplace/en-US/product/a48266b2b4354a04bf2e77ea92ad3488 ) and Boss Animation Pack( https://www.unrealengine.com/marketplace/en-US/product/ba67ee67069b46d08ebc5e41434e30eb ). This project is setted to be as a playable game project. It includes a basic main menu, basic boss ai, basic playable character, basic dealing and inflicting damage system, basic health regeneraion system with a health pot charge, camera lock on enemy system and physical hit reaction system for the boss.
Technical Details
Features:
- Boss ai
- Playable character
- Camera lock on system
Rigged to Epic skeleton: Yes
If rigged to the Epic skeleton, IK bones are included: No
Number of Animations: 58
Animation types (Root Motion/In-place): Root Motion
Supported Development Platforms:
Windows: Yes
Mac: No
Documentation:
Important/Additional Notes: The animations that in this package are not retargeted to UE5 mannequin. They are all made with the UE4 mannequin. You can retarget them in Unreal Engine if you like.
Update 1.1 note: Added a focus actor for get z value of the boss for camera focus.