Boss Fight Pack | Animations
Boss Fight Pack | Animations
Boss Fight Pack | Animations
Boss Fight Pack | Animations
Boss Fight Pack | Animations
Boss Fight Pack | Animations
Boss Fight Pack | Animations
Boss Fight Pack | Animations
Boss Fight Pack | Animations Boss Fight Pack | Animations Boss Fight Pack | Animations Boss Fight Pack | Animations Boss Fight Pack | Animations Boss Fight Pack | Animations Boss Fight Pack | Animations Boss Fight Pack | Animations

This project includes my Sword Animation Pack ( https://www.unrealengine.com/marketplace/en-US/product/a48266b2b4354a04bf2e77ea92ad3488 ) and Boss Animation Pack( https://www.unrealengine.com/marketplace/en-US/product/ba67ee67069b46d08ebc5e41434e30eb ). This project is setted to be as a playable game project. It includes a basic main menu, basic boss ai, basic playable character, basic dealing and inflicting damage system, basic health regeneraion system with a health pot charge, camera lock on enemy system and physical hit reaction system for the boss.

Technical Details

Features:

  •  Boss ai
  •  Playable character
  •  Camera lock on system

Rigged to Epic skeleton: Yes

If rigged to the Epic skeleton, IK bones are included: No

Number of Animations: 58

Animation types (Root Motion/In-place): Root Motion

Supported Development Platforms:

Windows: Yes

Mac: No

Documentation:

YOUTUBE VIDEO

DISCORD SUPPORT

Important/Additional Notes: The animations that in this package are not retargeted to UE5 mannequin. They are all made with the UE4 mannequin. You can retarget them in Unreal Engine if you like.


Update 1.1 note: Added a focus actor for get z value of the boss for camera focus.