[View Promotion video]
[View Unreal Engine shot - Katana]
[View Unreal Engine shot - Great Sword]
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A game using my animation pack has been released and introduced.
The game title is : The Devil Within: Satgat
https://youtu.be/AV6NTlGV-90?t=35
Please look forward to this game.
Update
Ver 1.92 (2023.04.28)
> Fixed "_NewSkel" folder root axis bug.
Ver 1.91 (2022.12.20)
> UE 5.1 support
Ver 1.9 (2022.08.17)
> The weapon ik is perfectly attached.
> +45 add Motions.
> Bug Fix.
Ver 1.8 (2022.06.21)
> +10 Add Motions : Crouch A , B To Idle A , B
Ver 1.73 (2022.05.20)
> Bug Fix
Ver 1.72 (2022.05.10)
> Bug Fix
Ver 1.71 (2022.04.29)
> Unreal Engine 5 Support
> Added weapon modeling (Katana, GreatSword)
Ver 1.7 (2022.02.17)
> Turn in place 90º, 180º degrees Root bone is applied in the same way as character rotation.
> Bug Fix
Ver 1.6 (2022.01.17) [video]
> 174 Add Animations
- Add Turn in place 90 degrees.
- Add Katana 'Idle To Move'.
> Bug Fix
Ver 1.5 (2021.11.06) [video]
> 124 Add Animations
- Add 8-Way Crouch Animations
- Jump Block(Guard)
- Idle turn
- Jog L90_vol2 / R90_vol2
- Walk L90 / R90
> Bug Fix
- GreatSword Skill_G Root fix
Ver 1.442 (2021.07.06)
- Fixed foot positions in Walk animations.
- Walk to Idle additionally produced as A and B types(Add 2 Animations)
> Before : 2 Animations (Walk_To_Idle A / Walk_To_Idle B)
> After : 4 Animations (Walk_A_To_Idle_A / Walk_A_To_Idle_B)
(Walk_B_To_Idle_A / Walk_B_To_Idle_B)
- Wrote the animation folder numbering in the overview map to make it easier to see.
Ver 1.441 (2021.06.21)
- Bug Fix.
Ver 1.44 (2021.05.19 / 2021.06.08) [Video Link]
- Create 132 animations for Turn in Place for each character class. (Root Motion+Inplace)
(Idle A/B ←→ Walk A/B ←→ Jog A/B ←→ Run A/B....etc.....)
- Bug Fix.
Ver 1.431 (2021.05.05)
- Sort folders by all animation categories.
Ver 1.43 (2021.04.14)
- New added GreatSword 'Idle to Movement Set(+ 12 Animations)'
(Walk/Jog/Run - 2 Types)
Ver 1.42 (2021.04.11) [Video Link]
- New added 7 kinds of running motion associated with Katana_Idle_ver_A. (Run_ver_A)
Change the existing 'Run' to 'Run_ver_B'
- New added 4 kinds of 'Idle to walk Type A/ B'
- Added ZeroHeight XYZ axis '0(zero)'
Ver 1.41 (2021.03.31)
- Corrected all X-axis problems.
- ZeroHeight & Inplace to move the Z axis.
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This package provides character animation for RPG / Roguelike production.
Great Sword, Katana Animation consists of about 933 kinds of key animations.
Contact : grruzam@gmail.com
[View detailed animation states]
The all animation contains.(Katana + GreatSword)
- Total : 933
- Intro : 2
- Movement : 174
- Movement RootMotion : 137
- Turn in place RootMotion : 124
- Turn in place Inplace : 124
- Crouch RootMotion : 46
- Crouch Inplace : 46
- Skills : 26
- Attack : 45
- Attack Inplace : 34
- Jump Attack : 10
- Jump Block(Guard) RootMotion/Inplace : 2
- Count Attack(Revenge_Guard) : 12
- Damage : 45
- KnockDown : 36
- Dodge : 10
- ZeroHeight : 40
- Injured : 7
- Injured RootMotion : 7
- Attach Motion(In the Air_Combo) : 6
Technical Details
Features: (Please include a full, comprehensive list of the features of the product)
- This one pack has all the character animations you need for the game. (8Way / RootMotion / Lots of Attacks and Skills / Air Attacks / Damages / Lots of Others.)
- Motion with Jump / Double Jump / JumpAttack motion added Root up and down motion + Zeroheight.
- No need to re-target animations if using the default Unreal Mannequin.
- Movement(Walk/Run/Jogging) provides both root motion and in-place.
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Number of Animations: 933 Motions
Animation types (Root Motion/In-place): Root Motion + In-place
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)